Charm seller
Holy!!! The first ever game I made under 24 hours!!!!
I joined the jam with 1 day and 13 hours countdown, and been working for 18 hours in 4 hour splits.
It's a game for WinterMelonJam!! I assume I qualify for novice since this is my first time developing a game under 1 week. Expect some bugs :{
The theme is Charm!!
Update:
- fixed some bugs
- added a craft button for mobile users: still a bit buggy for mobile tho :(
In this game your a charm seller listening to the crowd passing by.
Try to decipher their problems and sell the appropriate charm, but wait,
selling isn't the only thing you'll need to do, you also need to craft the charms
yourself!!! you need to reach your quota before 12 to proceed.
Use mouse to navigate, hold and drag items, and right click to craft once you placed the items in the work area. This game is a bit difficult but what the heck it's a game jam!!
anyways,
ARTS: Me
BGM: pixabay.com/luxefina
SFX: Pixabay
FOR THOSE CONFUSED:
I'm sorry but here's some tips:
string + string = bracelet
bracelet + string = necklace
if they refer to the things they want to repel in a negative way, they need a bracelet charm. if positive they need a necklace charm.
Now if the thing they want to repel are supernatural or hostile sounding, the SUN amulet should be use.
MOON amulet should be use if they want to repel human, pets.
STAR amulet for omens, such as badluck and etc.
remember there should only be 2 item in the work area to prevent miscrafting stuff.
For now the speed is constant but I'm planning on progressively making it harder? I dunno
Status | Prototype |
Platforms | HTML5 |
Author | Earl Snow Games |
Genre | Simulation |
Made with | Godot |
Comments
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Very good game, beautiful and relaxing